The answer lies in ‘game’. Game has (1) clear goals, (2) instant feedback, and (3) a difficulty level that is challenging yet achievable. When playing a game, the player gets into a ‘flow’. ‘Flow’ is a state of high concentration that brings out peak performance. It’s what Michael Jordan experienced at basketball, what Einstein experienced with relativity research - and also what Tom experienced with computer games! J Dad then created math games to ‘play’ with Tom. Voila! He became hooked onto math.
This week, let’s try to gamify our challenges with clear goals, rapid feedback and increasing difficulty levels.
Why can’t schools figure this out?